ReactOS Build Environment 2.2 released

The ReactOS Build Environment (RosBE), our curated set of compilers and build tools, has just received a major upgrade. After more than 7 years of using the same and now ancient GCC 4.7.2, ReactOS is finally going to be built with the help of a modern compiler (GCC 8.4.0). Among other things, the new version better …

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Licensing - Make ReactOS conform again!

The ReactOS Hackfest 2017 is still ongoing and I held my second presentation today, digging into the delicate topic of Licensing. ReactOS has grown to an enormously complex project over the years, making use of numerous other open-source projects to reach its goals. Each of them comes with a license, which usually …

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Introducing Kaasimir - GPU Testing Made Simple

The ReactOS Hackfest 2017 started yesterday and I held a presentation today about a project I have been working on for the past few weeks. An oft-repeated criticism is ReactOS' inability to run on anything else than a virtual machine. While our real hardware support has become better and better over the recent years, …

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ReactOS printing for the first time!

As some of you may already know, my university gave me the unique opportunity to choose a ReactOS topic for my bachelor thesis. Three months ago, my decision fell on the Printing Stack, which was totally non-existing in ReactOS at that time. Since then, you can watch my daily progress in the colins-printing-for-freedom …

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ReactOS Deutschland e.V. is live!

It took almost a year, but as of today ReactOS Deutschland can finally call itself an e.V.! (eingetragener Verein = registered association) Now what is ReactOS Deutschland and why should I care?

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